C# things that make us happy

Sometimes our lives as programmers get a bit easier, Microsoft has launchedlaunched C# 7.0 some time ago. Here are a few examples of the things that made our lives a lot easier.

The microsoft page has better explanations, the code below is just random code from my project. These examples are only intended to outline some of the new features.

Pattern matching

Can be rewriten as:

Using the underscore we can ignore variables, which keeps the compiler (and resharper) happy:
DoSomething(out String variable1, out String _)
Which brings us the pleasure of inline variable definition as well as ignoring unused ones.

It can also create funny code (introducing underscores in useless places):

While we have had basic tuples for a long time they grew up and gave us a weapon against the useless class/structs to perform returns (or way to many out variables).

Keep in mind that a tuple is a struct!

Switch statements with patterns
While switching still isn’t available on primitive types it sure improves our lives a lot:

The nature of C# locking issues explained

Sometimes in the life of a programmer everything seems peachy, C#/DotNet provide relatively easy multi threading capabilities which 99.9% of the time work just fine as explained everywhere online.

However when things get a bit serious as these online explanations tend to be off by a small bit, only that small bit creates havoc….

Imagine having to debug code within a lock() statement that crashes with exceptions like “Collection was modified; enumeration operation may not execute” which seemingly bypass any locking in place.
These are not fun to deal with as everyone will for some reason stubbornly tell you that that is not possible and you are simply lacking a lock somewhere and just moving on like they have just shed divine light.

First of all lets get the common misconception cleared that it is impossible for a single thread to execute code in parallel and even worse that events will always be fired with a new thread affinity. This is just plain wrong!

Create a simple empty form with the following code in the shown event:

And paste the following somewhere below:

If what everybody proclaims is right this code should just lock up the UI and neatly print “A”, “B” in sequence when triggered.
This is where the bad news starts, it doesn’t, simply clicking the button a few times very easily prints “A”, “A”, “B”, “B”.
So with a few lines of code we have disproved two very stubborn myths in one blow.

Now for a somewhat more sensible approach:

This properly locks up the UI as expected (it’s example code, not release code) and can even be used for some more interesting purposes when multi threading.

Please don’t be like all the other assholes online who proclaim that this doesn’t happen in normal production code (or even worse that a simple lock() should always be sufficient as events have different thread affinities).
Simply imagine a simple asynchronous communication protocol between two programs or a server and a client, having simple locks can seriously fuck up your day with some long debugging ahead.